Friday, December 31, 2010

Let`s Play Some Football With Madden NFL 11

Madden NFL 11

Madden NFL 11

Features

  • Experience Madden NFL redefined online as well as a new level of excitement with revamped audio presentation, from the booth and the field
  • All-new GameFlow playcall system puts you inside the helmet of an NFL quarterback like never before, allowing you to execute authentic NFL game plans one play at a time
  • Play games in half the time with an all-new playcall system, as you experience the drama and excitement of a full game in less than 30 minutes
  • All-new Dual Stick Control drastically reduces button dependency for the ball carrier by mapping key moves to the right and left sticks
  • New Coaching Tips automatically pause the game at critical points to help explain each situation as it unfolds
Watch this video!  Oakland Raiders vs Pittsburgh Steelers

Editorial Reviews

Amazon.com Product Description
Madden NFL 11 is the 22nd version of EA Sports' classic video game football franchise. Featuring cover athlete Drew Brees, Super Bowl XLIV MVP and quarterback for the New Orleans Saints, Madden NFL 11 incorporates a blend of simpler, quicker and deeper new features with time-tested classic features expected from a game in the Madden franchise. Features included in the PlayStation 3 version include Franchise mode, All-new GameFlow playcall system, dual stick control, extensive online functionality and more.
Madden NFL 11 game logo
Battle for the ball in the secondary from Madden NFL 11


The Madden NFL franchise regenerated for PS3.
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A Simpler, Quicker and Deeper Madden
Madden NFL 11 redefines the way you experience the game of football. Simpler: from 350 plays down to 1, the all-new GameFlow system puts you in the helmet of an NFL quarterback, to execute an authentic, situational game plan, one play at a time. Quicker: with 60-minute game times reduced to 30, spend more time on the field and less in the playbook. Same drama, half the time. Deeper: Madden NFL 11 is feature-rich, with improved animations and control options, enhanced online functionality, and new broadcast and audio presentation that delivers the NFL experience fans have come to expect.

Key Game Features
  • From 350 Plays Down to 1 – The all-new GameFlow playcall system puts you inside the helmet of an NFL quarterback like never before, allowing you to execute authentic NFL game plans one play at a time. Add a new level of strategy by customizing your own offensive and defensive game plans, or have plays based on your favorite team’s real-life tendencies called for you.
  • Play Games in Half the Time – With an all-new playcall system, spend less time in the huddle and more time on the field as you experience the drama and excitement of a full game in less than 30 minutes.
  • Don’t Just Play, Feel It – All-new Dual Stick Control drastically reduces button dependency for the ball carrier by mapping key moves to the right and left sticks. Run through holes, break tackles, and explode in the open field with a more fluid, intuitive, and responsive running system. All-new locomotion provides true acceleration and deceleration, plus natural planting and cutting, while delivering the authentic-feeling Madden NFL to date.
  • Play, Learn, Win – Rookies can enjoy success quicker than ever before. New Coaching Tips automatically pause the game at critical points to help explain each situation as it unfolds. A revamped playcall system draws player routes on the field as in-game coach’s audio provides helpful hints to better execute the play.
  • Redefining Madden NFL Online – Last year we gave you Online Franchise and Online Co-op, now Madden NFL 11 delivers an all-new game mode that will change the online experience yet again.
  • See It. Hear It. Feel It. – Experience a new level of excitement with revamped audio presentation. From the booth to the field, Madden NFL 11 brings gameday to your living room like never before.
Additional Screenshots:
Offensive playbook example from Madden NFL 11

Customized playcalling..
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Not perfect, still fun4
Against what appears to be the tide of public opinion among users (as opposed to yes-men reviewers) I paid full price for the new iteration.I am not a hard core gamer, so little glitches that irritate some do not bother me all that much, but I felt compelled to share some thoughts. I am playing exclusively Franchise vs. CPU, so I can't speak to online issues.

The appearance of the game is nicely done, although I don't see any significant improvement there from Madden 10.I do like the two-stick running. Once I got used to it, I did feel like I had more control, and the running is more realistic. Unlike one reviewer I read, once you get the hang of it I do find it to be somewhat intuitive. Overall, I think the running is much more lifelike and a big improvement from last year. The other thing I noticed about the game (and NCAA 11) which I kinda like is that when you are tackling you had better be in position or the guy is gone.I played several games where the RB just runs through the line and goes--once for 98 yards on 3rd down. That made me a little cranky. It seems like the RB's will break a lot more tackles than in the last version, which I found hugely frustrating as I am still getting used to play. I am a big Rams fan, and granted they suck, but I mean I played against Adrian Peterson and he was tossing would be tacklers aside like Superman. I get that he's Adrian Peterson, but I also got abused by some third string RB for Tampa in a pre-season game. I didn't bring anyone down until the third contact.It was as frustrating as it is to be a Rams fan in real life.

The "Strategy Pad" is abysmally stupid and inefficient. It makes me really wonder what the people at EA are thinking about when they make these totally unnecessary changes. This thing adds nothing to gameplay. It's kind of a huge FU to those of us who have been supporting the game over the years. I am not that great on the controls, but in my opinion it takes twice as long to make adjustments. I was playing Jets v. Pats the other day against the CPU and was getting torched by Wes Welker. I went to double team him and could literally not get it done before the ball was snapped, like, 8 plays in a row, and EVERY play was a pass to a wide open Welker--I kid you not, every play until they scored. I almost threw the six-axis thru the screen.Pretty infuriating. Which brings me to my next criticism. Gameflow, IMO, is useless for anyone who has played the game before. I was trying it out in this game, and it never occurred to my brilliant coaching staff to double team Welker. I couldnt tell who my personnel were, and on offense they call the same plays over and over again. At first I thought it was a cool idea to "be in the helmet" and have the coaches talking to you. But, oh my, the stupid things they say. "OK, lets run it up the middle and hopefully the blocking will be there...Ok, take a five-step drop and hit your receiver"--you know, stuff the coaches really say. Once, on defense the coach tells me to watch out that I don't get torched long down the sideline, and guess what happened? Anyway I played the Jets/Pats over without Gameflow, and found it to be pretty enjoyable. The other thing I noticed is that offense is way too easy and defense way to hard. I played all weekend and every game was 38-35, 42-30, etc. And I echo what someone else said about the CPU making superhuman comebacks in the third quarter.

And who the heck is Gus Johnson? I never heard of him, but what a dork. He sounds on some of the play by play like he's trying to be a cross between John Wayne and Rod Serling. And great commentary. My QB drops back, and Gus says (in this really excited voice) "IT's A PASS!!!". Like, no S#@% Sherlock. I dont know why something so simple as reasonably intelligent commentary just seems to elude EA.

Having said all that,I must admit I find these failings do not really significantly diminish my enjoyment of the game play. If you can get past some of this stuff, it is highly entertaining. It should come with a gift card for anger management class though.

EDIT-have played a number of games and I have discovered that with a little slider tweaking, you can make the gameplay not so heavily offense-oriented and much, much more enjoyable.


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QB hashing it out with the coach on the sidelines in Madden NFL 11

Action on-field and off-field
 
 
Onfield playcalling strategy and advice in Madden NFL 11

Play, learn, and win.
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